Daniel Pingston
www.dan-art.com
Download Resume
Contact: (321) 794 - 9400 | dan@dan-art.com
I am a 2D/3D artist specializing in characters and creatures. Currently I am working at Full Sail University as a lab specialist, assisting students with level and asset design and creation using Maya and UDK.
Qualifications
- 6 years of experience working with game engines(Unreal/UDK/TGB). 3 years as an instructor.
- Advanced knowledge of Zbrush, Maya, 3D Coat, Xnormal,Marmoset and Photoshop.
- Extensive experience with game asset production from high-res sculpt to in-game low poly.
- Possess advanced traditional drawing and digital painting skills.
- Everyday use of real-time lighting, material and particle effects.
- Consistently exercise self sufficiency and problem solving as well as teamwork.
- Proven ability to adapt to changing skills and toolsets.
Experience
Full Sail University, Orlando, FL
Studio Artist 2008- Present
- Oversee production of student produced game levels .
- Manage groups as well as individuals to ensure monthly goals are met.
- Consistently troubleshoot common to advanced issues found in game asset production pipeline.
- Ensure artistic and technical quality standards are met.
- Research and create methods for improving quality and workflow.
24 Caret Games, Sherman Oaks, CA
Concept Artist/3d artist-Sub-Contractor Apr 2009- Aug 2011
- Designed 2d concepts ranging from color/lighting examples to overall level design according to guidelines/descriptions.
- Modeled/textured in-game assets according to design and budget.
EPL Interactive, Orlando, FL
Modeler/Texture Artist- Sub-Contractor Jun/Sep,2009
- Responsible for hand-painted and photo-sourced texturing of game assets.
- Designed and created weapons models for real-time from reference material.
- Managed workload and polycount restrictions to ensure timely delivery as well as quality.
Education
University of Central Florida, Orlando, FL
Bachelor of Arts, Internet and Interactive Systems